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WSZYSTKIE DLC STEAM PC DOSTĘP DO KONTA WSPÓŁDZIELONEGO - OFFLINE
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  • WSZYSTKIE DLC STEAM PC DOSTĘP DO KONTA WSPÓŁDZIELONEGO - OFFLINE

Ymir WSZYSTKIE DLC STEAM PC DOSTĘP DO KONTA WSPÓŁDZIELONEGO - OFFLINE

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DOSTĘP DO KONTA STEAM - NA KONCIE ZNAJDUJE SIĘ GRA:

Ymir

+ WSZYSTKIE DLC

Kontakt : pytania i problemy

W przypadku problemów z kontem, czy też pytań dotyczących jego obsługi zapraszamy do kontaktu na nasz adres e-mail profigamesx@gmail.com. Odpowiadamy w godzinach 9 -22.

O TEJ GRZE

Ymir is a 4X multiplayer strategy game combined with a city builder where each player develops a civilization of Pigmen starting at the stone age.
The game is divided in 2 main interfaces : a worldmap view and a regional view. Each world tile matches a unique procedurally generated isometric zone that can be explored, settled and built on by players. In each one players can find random resources such as ores , animals or plants depending on the climate, relief and vegetation of the region.

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Features

  • Pigs with clothes.
  • Multiplayer on local or persistent servers.
  • Complex socio-economic simulator for a challenging city-building experience on its own.
  • Technological evolution with hundreds to techs, from the stone age to post-iron age.
  • Fully procedural worlds where each region is random and unique.
  • 7 biomes, each one with its own specific resources to encourage player-trading.
  • Advanced diplomatic and economic tools to setup treaties ( right of passage, taxes, payments, trade agreements... ) and trade routes between players.
  • Real-time battles.
  • WILL remain free of any pay-to-win .


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Economy

  • No direct control over population and economy: They breed, age, work and buy things according to the simulation.
  • Population divided in social classes with specific incomes, purchasing power and revenues.
  • Dynamic resources prices based on supply/demand, rarity and production costs.
  • Even player consumed resources are taken into account: materials for buildings have to be bough at their market prices, generating incomes to the producers and affecting the economy.
  • A simulator instead of a set of independent game rules : all variables and actions influence each other in sometimes unpredictable ways that makes things frustratingly challenging.
  • Producing too much of something can be as damaging as not enough making the logic of the game quite different from classic management games. ( ex: instead of having positive effects, distributing a new resource can actually destabilize your economy if you're not careful )


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Military

  • Real-time battles are not instantiated and actually take place in your cities.
  • Build and customize your fortifications with walls, bridges, gates, stairs, towers and battlements.
  • With the terrain tools, modify the terrain heights to take maximum advantage of natural defenses like cliffs and hill tops.
  • Water forces troops to embark and cross with slow vulnerable rafts: dig canals around your forts, secure your bridges or build a citadel on a river-island with fortified bridges.
  • A Strategic-tool allows players to design their local defensive strategy in each one of their cities in case of attack: creating defensive zones, setting troops initial deployment positions and setting their behavior in battle.
  • Battles are not instantaneous and belligerents can send reinforcements while a battle is still in progress.
  • Battles can include unlimited 'teams' at the same time, each one fighting according to its allegiances.
  • Battle troops during a battle are all AI controlled ( so that battles can happen independently of the player's presence ).
  • Dozens of unit types including mounted camels, elephants and armored mammoths.


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Main game modes

  • Real-time mode : a 'classical' mode to be played alone or with a few friends, meant to be played with the permanent presence of all players and to be stopped/continued over several playing sessions.
  • Persistent mode : a more "MMO" mode where the game server is to be left running 24/7 at all times even when players are offline and where actions take much more time than in the real-time mode. Meant to be played with the maximum number of players on a day-to-day basis, with games lasting several weeks.

IMPORTANT

  • This game is a one-man project: development is slow.
  • This game is likely to forever remain an experimental work-in-progress and to never reach the quality, stability and optimization of a finished product: buy it only if you think it's worth it NOW, and not based on future expectations.
  • Playing solo is possible, but the main focus of this game is multiplayer.
  • The game is available in more languages than English, but localization is done by the community and might be partial and incomplete.

Co otrzymujesz po zakupie?

  •  Login i Hasło do konta STEAM, na którym znajdziesz interesujący Ciebie tytuł,

  •  Szczegółową instrukcję,

  • Wszystkie aktualizacje,

  • Pełne wsparcie, pomoc dla otrzymanego konta, dostępu w razie jakichkolwiek problemów,

  • Dożywotni i nieograniczony czasowo dostęp do konta.

Zasady użytkowania konta współdzielonego

Na kontach nie można zmienić danych (e-mail/ hasło/login - zabezpieczone są blokadę uniemożliwiającą tą czynność). Tryb konta STEAM : Offline.
Konta są współdzielone to znaczy, że korzystają z nich inni Kupujący i pobierają ich zawartość, co w niczym nie przeszkadza podczas rozgrywki.

Wymagania minimalne

Wszelkie wymagania sprzętowe interesujących tytułów możecie Państwo sprawdzić na oficjalnej stronie platformy, na której gra się znajduje.

Co otrzymujesz, wysyłka :

Otrzymasz dostęp do konta platformy cyfrowej w postaci loginu i hasła wraz z instrukcją pdf. Wysyłka następuje natychmiastowo drogą mailową, bądź plik możesz pobrać ze swojego profilu założonego na naszej stronie z zakładki zamówienia. 

Kontakt - pytania i problemy

W przypadku problemów z kontem, czy też pytań dotyczących jego obsługi zapraszamy do kontaktu na nasz adres e-mail profigamesx@gmail.com. Odpowiadamy w godzinach 9 - 22.

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